Artificial Continuum


Monday, February 1, 2010
The newest title in the critically acclaimed Nintendo series has finally recieved some new information. We now have a release date for summer of this year in Japan, and we now have an official site, which appears to be little more then a title screen.

Another look at the E3 Trailer:
Saturday, January 30, 2010

*Update: Well Ive finished a bit more after like 100 setbacks. :hilo:

Download Here

Well thats really it AGAIN and i'm off to sleep. . .
:sleep:
Lu~kun
In the first week alone, Biowares "Mass Effect 2" has sold over 2 million copies in the first week alone. And with an average score of 96, its safe to say the game was a success.
Friday, January 29, 2010
Hey everyone. So I'm being told that I haven't posted in, oh, what is it now? 2 months? Maybe even 3? We may never know. However, I recently bought a copy of No More Heroes Desperate Struggle for Wii, and damn, I can't stop playing it.

REVIEW
Oh No More Heroes, how do I love thee? Let me count the ways...

Story:
Unlike in the last installment, this game actually has a well thought out story. You are Travis Touchdown, the assassin who walked away from a huge tournament of assassins 2 years ago, because you grew tired of the spectacle. Well 2 years later you're back, and literally EVERYONE wants a piece of you, the "Crownless King". As Travis begins his trek back up to the top of the ranking matches, he is instantly hit with the murder of one of his dear friends, Bishop. This sends the disturbed Travis into a frenzy, killing endlessly until not a single person is alive to stand up to him.

The story starts out very interesting, but then floats away as you fight the other ranked opponents. Sure, every now and then it's fine to ignore the story and just enjoy the action, but the problem persists when you realize that the story doesn't actually develop until the very last hour or so of the game. This isn't a big issue, however, as the game isn't looking to wow you with an epic story of betrayal or some kind of Shakesperean story of love, lust and revenge. No, this is your basic tale of guy gets murdered, friend seeks revenge, friend ends up falling in love, manages to get said revenge, and totally gets with the hot chick. Basic story, but it is oh so delicious.

Presentation:
Suda 51 and Grasshoper Studio are both very famous for making games that have a focus on presentation, and boy, does it ever show. The game is simply beautiful, from the varied arenas that you fight in, right down to the very last panty shot, this game has a ton of detail. The art style was definitely a good choice, making sure that the Wii's struggle against HD console's didn't show one bit during the entire game, making sure that the style immersed you and never let go. The idea here was definitely to wow you with CG and the weird and wacky characters in the game. Let's just say they handled it, well, perfectly.

From the blood spurting out of the last guy you maimed, down to the stadiums and flowery fields you fought in, this game didn't skip a beat. The world is wonderful, providing new areas and never reusing an old motif or the like. The only issue that Suda and Grasshoper had was that the enemies (not including bosses, mind) mostly looked the same. There wasn't a whole lot of variety in them, and they all pretty much shouted the same lines as they were being split in half. It was never THAT bad, but seeing the same opponent get cut in half twice and having them both shout the same things as they perish? That tends to make me think, are all people wielding crowbars like that?

Gameplay:
The smoking gun of the game, the gameplay. Suda 51 and Grasshoper did a good job of going back and fixing what didn't work for the first game, adding in new moves, making seemless gestures between strikes and slashes, and even allowing you to switch targets. The Gameplay has certainly been fixed, but has it really improved? In the grand scheme of things, no. You are still hacking and slashing the same guys as the last game; this time, however, you're a little faster with the dodging and button mashing. And although the fights themselves aren't particularly clunky or obnoxious, the fact that Suda had to put in 200 of them in one area does tend to make the ingenuity scale take a massive nose dive.

That's not to say that all fights are tedious, ooooooooh no. Let's not forget about the greatest point of the game, the Boss fights. Damn. I can't really say anything because they were so awesome! There wasn't a single battle I didn't like, and since there were something like 14+ of them, Suda did an extremely kick ass job of keeping them all different in their own way. No two bosses were alike, and every boss required a different strategy. Some bosses you had to take cover and take your time with, others you had to strangle out otherwise they would destory you in a matter of seconds. Either way, there wasn't a single bit of monotiny between these fights. Nice job, Suda 51.

Verdict:
A-
For a non-mainstream game, this one deserves it's props. Many times better than it's predecessor and definitely a contender for Wii's game of the year. It's got a lot to live up to, going against Mario Galaxy 2, Other M, and even a possible Zelda title. But I sincerely hope that NMHDS can live up to the hype. If you've got some extra cash, go get it, because this game is too damn good to put down.

~Peace
Wednesday, January 27, 2010

As CAPCOM has just released CAPCOM vs. Tatsunoko, I thought this would be appropriate news. Gatchaman, the hit series, is to be made into CGI by Imagi Studios in association with Tatsunoko productions and Warner Bros. The fabled heroes are to be on screen sometime by 2011.
Lu~kun!!
Tuesday, January 26, 2010

Okay so I just found out that CAPCOM is putting out an anime movie for Street Fighter IV. At first I was taken back by the idea but it's directed by Fuminori Kizaki, better known for his work directing Afro Samurai. Capcom and Gonzo anime studio released a 5 minute trailer for it:



The animation looks amazing and the story seems intact so i'm looking forward to seeing a complete HA-DO-KEN by the end of April.


Another shocking development in CAPCOM, it seems they are making a live action dead rising movie, well Japan is anyway. The trailer is hilarious and upon remembering that it's a pretty funny zombie game, the movie looks entertaining just on a really tight budget. Check it out! I especially like the wheelchair with chainsaws:





Lu~kun!!

Well with our main contributor stuck in a Mass Effect 2 vortex and myself soon to follow, I figured it would be a good time as any to review a good series.

~First Off~

I have to say that Baccano had me from the beginng. The opening is very well done and the high paced jazz is a good compliment to the artwork and animation. The series follows quite a few characters and is very reminiscent of the interchanging story of Heroes.

~Synopsis~

The story of the anime focuses on the events on and around the fabled train The Flying Pussyfoot in the early 1930's and the interactions between some very peculiar people. Everything seems like a normal mob run 1930's New York until a vagrant man attacks Firo Prochainezo, a young member of the Camorra family. When he defends himself, the man cuts off his fingers. Soon after the blood returns to his hand and his fingers fly back to his hand and reform. Obviously this is not normal. Well turns out that Firo is one of the many characters of the series that are immortal. To say who, how, and why would ruin the story but the events reach a climax when two mysterious groups of people attempt to take control of the train. How can one gain immortality? What happens when the immortals find out they're not as safe as they think? Well to find out you'll have to watch or read.

~My Thoughts~

*The Bad*

I thought Baccano was good but it had a few appearant flaws. For one, it can become confusing when the year changes so often to show the characters past and , while the main story is on the train, there are many different sub-plots going on at the same time. Another BIG thing is that there are parts the are funny that can immediatly switch back to something heavy or . . . well violent. The violence, gore, and blood in Baccano is INSANE at times. There were parts (no lie) that I had trouble watching yet I had to because they were important to the story. Keep in mind that the immortals can't die by any circumstance (that YOU know of) but they can still feel pain. Torture becomes a part of the development of one character and it's gruesome. Other than this there are a few little things like the series being too short (only 16 episodes).

*The Good*

The good definatly outweighs the bad on this one. With an interesting, Original combination of both story and setting it should be hard to stop watching til the end. The characters are odd to say the least and i've counted at least ten different types of insanity or mental problem but it's those characters that i've grown to love the most (my favorite character is Vino, which is awkward cause he is the most violent and screwed up character. He was the one I couldn't watch kill people). The characters are original and the line between good and evil is thrown way out of whack. One thing I was struggling with was deciding whether the english Dub deserved to be in the good or bad section. The english is good, the accents are a little funny but believable, and overall it's better than the majority of Dubs. Finally the art is a good fit for the story. The gritty, low color animation works well with the seedy underground and decade.

~Summation~

Overall the series is good:

Story: 8/10
Characters: 9/10
Animation: 9/10
Voice Acting: 8/10
Overall: 8/10

Truthfully I enjoyed this series and the end is one of the best I've seen. Exactly why? You'll have to watch. The anime only consists of 16 episodes and it doesn't take long. The rewatchability is not that great like most anime on DVD so in the end, go out and rent it. You'll be glad you did!

Lu~kun!!
Saturday, January 23, 2010


Well, that was....uh...a mess.

Halo Legends continues with its (awful) third episode, detailing the attack of a Covenant ship by Master Chief and a bunch of other Spartans with regular household names. (Fred, I mean honestly?!?)

Created by Casio Entertainment, The Package is a completely CG animated episode that is heavy on action, low on just about everything else. As you, dear reader, can probably tell, I didn't enjoy this episode, not at all. While I can say I like high octane action as much as the next guy, this episode took things to the next level. We were barely a minute into the enstallment before bullets were flying and people were dying. This itself isn't a bad thing, heck Star Wars did it, but The Package makes no attempt to explain istelf or its characters. People just exist to die and to shoot nothing more. Spartans die left in right throughout the episode and we feel nothing. In fact, their deaths feel so corny and tacked on that its actually annoying to see these characters die. It doesn't even make sense. Why would genetically enhanced superhumans die in such stupid ways? There is even an attempt to include a subplot including The Arbiter from the Halo video games, which falls flat and doesn't make sense with the chronology. The dialogue is also awful. I'm going to give an actual transcript from the end of the episode (trust me spoilers don't matter here):

Dr. Hasley: "You really are lucky. You know that?"

Master Chief: "Not lucky enough. We lost two Spartans today." (Which is completely incorrect seeing as atleast three died.)"Solomon, Arthur. And that Elite we encountered...he was strong....I have to be stronger..."

Dr. Hasley: "We all have to be stronger. Something tells me this is just the beginning."

The End

I kid you not. That's how bad it is.

The action itself is fun to watch, and there are some creative sequences, but without the emotional imput or logic it falls flat. The animation is also fairly impressive, but not for an anime. My brother happened to walk in when I was watching this episode, and he asked why I was watching game cut scenes. It doesn't look or feel like an anime, just a bunch of CG super soldiers shooting and dying.

Score: D+



Unlike its predecessor, the next episode of Halo Legends follows the Elite culture and the creation of the Arbiter in the Covenant. This episode creates possibly my favorite story out of the Halo Legends anthology, but suffers form design flaws that hamper it from being the truly great piece of entertainment it could be.

Created by Production I.G (Ghost in the Shell,Blood: The Last Vampire) The Duel follows Fal an Arbiter who is accused of heresy by one of the leading prophets of the Covenant. Fal must then struggle to protect his honor and his family, and take out the leading members of the Covenant.

The story for The Duel is well done and actually quiet emotional. Touching on the best themes of the Covenant from the Halo games (especially Halo 2), Fal's story of religious heresy is accesible and engaging. My only true complaint is the ending which is on the corny side to say the least.

The design for the Duel could be called unique to say the least. Fal's struggle is depicted as a mix between CG animation, and almost water color like backgrounds. The resutl is a visually striking perspective which can be beautiful at best, and distracting at its worst. The beautiful backgrounds and stylized character designs tend to blur together in many of the action sequences and it is often difficult to comprehend.

One design decision that bothers me particularly is the design of the elites. The overtyl Japanese culture is to be expected but feels incredibly out of place. The elites have also changed in appearance. Lacking are the four hinged jaws that set them apart from generic aliens, the elites look more like velociraptors in kimonos. Its even more distracting when other elites have this feature. It makes the design feel haphazard and bizaare.

Overall, The Duel is an enjoyable episode of Halo Legends with an engaging story, and interesting visuals if you can get past its poor design choices.

Score: -A

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